Given a text passage, you need to generate a suitable title as the output. The output title should be one of the words/phrases used in the passage and must be no longer than five words. 
One example is below.
Q: Paragraph:  Concept work for Valkyria Chronicles III began after development finished on Valkyria Chronicles II in early 2010 , with full development beginning shortly after this . The director of Valkyria Chronicles II , Takeshi Ozawa , returned to that role for Valkyria Chronicles III . Development work took approximately one year . After the release of Valkyria Chronicles II , the staff took a look at both the popular response for the game and what they wanted to do next for the series . Like its predecessor , Valkyria Chronicles III was developed for PlayStation Portable : this was due to the team wanting to refine the mechanics created for Valkyria Chronicles II , and they had not come up with the " revolutionary " idea that would warrant a new entry for the PlayStation 3 . Speaking in an interview , it was stated that the development team considered Valkyria Chronicles III to be the series ' first true sequel : while Valkyria Chronicles II had required a large amount of trial and error during development due to the platform move , the third game gave them a chance to improve upon the best parts of Valkyria Chronicles II due to being on the same platform . In addition to Sega staff from the previous games , development work was also handled by Media.Vision. The original scenario was written Kazuki Yamanobe , while the script was written by Hiroyuki Fujii , Koichi Majima , Kishiko Miyagi , Seiki Nagakawa and Takayuki Shouji . Its story was darker and more somber than that of its predecessor . 
 The majority of material created for previous games , such as the BLiTZ system and the design of maps , was carried over . Alongside this , improvements were made to the game 's graphics and some elements were expanded , such as map layouts , mission structure , and the number of playable units per mission . A part of this upgrade involved creating unique polygon models for each character 's body . In order to achieve this , the cooperative elements incorporated into the second game were removed , as they took up a large portion of memory space needed for the improvements . They also adjusted the difficulty settings and ease of play so they could appeal to new players while retaining the essential components of the series ' gameplay . The newer systems were decided upon early in development . The character designs were done by Raita Honjou , who had worked on the previous Valkyria Chronicles games . When creating the Nameless Squad , Honjou was faced with the same problem he had had during the first game : the military uniforms essentially destroyed character individuality , despite him needing to create unique characters the player could identify while maintaining a sense of reality within the Valkyria Chronicles world . The main color of the Nameless was black . As with the previous Valkyria games , Valkyria Chronicles III used the CANVAS graphics engine . The anime opening was produced by Production I.G.   Question: what is the suitable title of the passage ?
A:  Valkyria Chronicles
Rationale:  It is clear from the passage that the answer is Valkyaria Chronicles, as it appears most frequently in the passage.
Q: Paragraph:    Valkyria Chronicles 3 was adapted into a two @-@ episode original video animation series in the same year of its release . Titled Senjō no Valkyria 3 : Taga Tame no Jūsō ( 戦場のヴァルキュリア３ 誰がための銃瘡 , lit . Valkyria of the Battlefield 3 : The Wound Taken for Someone 's Sake ) , it was originally released through PlayStation Network and Qriocity between April and May 2011 . The initially @-@ planned release and availability period needed to be extended due to a stoppage to PSN during the early summer of that year . It later released for DVD on June 29 and August 31 , 2011 , with separate " Black " and " Blue " editions being available for purchase . The anime is set during the latter half of Valkyria Chronicles III , detailing a mission by the Nameless against their Imperial rivals Calamity Raven . The anime was first announced in November 2010 . It was developed by A @-@ 1 Pictures , produced by Shinji Motoyama , directed by Nobuhiro Kondō , and written by Hiroshi Ōnogi . Sakimoto 's music for the game was used in the anime . 
 The anime 's title was inspired by the principle purpose of the Nameless : to suffer in battle for the goals of others . A subtitle attached to the project during development was " The Road to Kubinka " , which referenced the Kubinka Tank Museum in Moscow . The game 's main theme was how the characters regained their sense of self when stripped of their names and identities , along with general themes focused on war and its consequences . While making the anime , the production team were told by Sega to make it as realistic as possible , with the consequence that the team did extensive research into aspects such as what happened when vehicles like tanks were overturned or damaged . Due to it being along the same timeline as the original game and its television anime adaptation , the cast of Valkyria Chronicles could make appearances , which pleased the team . The opening theme , " Akari ( Light ) -Tomoshibi- " ( 灯 @-@ TOMOSHIBI- ) , was sung by Japanese singer Faylan . The ending theme , " Someday the Flowers of Light Will Bloom " ( いつか咲く光の花 , Itsuka Saku Hikari no Hana ) , was sung by Minami Kuribayashi . Both songs ' lyrics were written by their respective artists . 
 Two manga adaptations were produced , following each of the game 's main female protagonists Imca and Riela . They were Senjō no Valkyria 3 : Namo naki Chikai no Hana ( 戦場のヴァルキュリア3 名もなき誓いの花 , lit . Valkyria of the Battlefield 3 : The Flower of the Nameless Oath ) , illustrated by Naoyuki Fujisawa and eventually released in two volumes after being serialized in Dengeki Maoh between 2011 and 2012 ; and Senjō no Valkyria 3 : -Akaki Unmei no Ikusa Otome- ( 戦場のヴァルキュリア3 -赤き運命の戦乙女- , lit . Valkyria of the Battlefield 3 -The Valkyrie of the Crimson Fate ) , illustrated by Mizuki Tsuge and eventually released in a single volume by Kadokawa Shoten in 2012 .   
 Question: what is the suitable title of the passage ?
A:
Adaptations